Follow us on Twitter @LiquipediaSC2 if you'd like to be kept up to date on all things StarCraft II!
Download the Liquipedia app here!Download the Liquipedia app to follow StarCraft II!Want personalized updates on StarCraft II esports? Download the Liquipedia app on iOS or Android to never miss your favorite tournaments and matches!

Nova

From Liquipedia StarCraft 2 Wiki
This is a custom unit from the Campaign. It does not exist in standard multiplayer play.
[e][h]Terran Nova
Unit Information
Type:
Ground Unit
Description:
Hero Ghost
Attack 1
Targets:
Ground / Air
Damage:
30
20
Unit stats
Defense:
300 2
Attributes:
Energy:
250
Speed:
2.25
This article covers the campaign unit. For the co-op commander see Nova (commander). For the co-op hero unit see Nova (coop hero).

Description[edit]

Nova is available in the mission Ghost of a Chance and in the Nova Covert Ops mission pack.

In Ghost of a Chance[edit]

As a hero unit, no upgrades from the Laboratory Console or Armory Console will apply. The details given for Nova are for brutal difficulty.

Abilities[edit]

Nova is permanently cloaked.
Psionic Radar
Allows Nova to see enemy psionic units on radar.
Fires a psi-charged bullet dealing 125 damage. Mechanical units are immune.
Range: 10
Damage: 750 (+200 to buildings)
Calls down a Nuclear Strike at a target location. Nukes take 5 seconds to land, but they deal up to 750 (+200 vs structures) damage in a large radius.

Spells[edit]

Domination
75
Takes control of the target unit. Domination lasts until the controlled unit is destroyed or Nova releases it.

Quotes[edit]

Nova's quotes (video and sound) - YouTube video.

In Covert Ops[edit]

In the Covert Ops mission pack, Nova is the main protagonist. She has more abilities and equipment to use.

Abilities[edit]

Abilities depend on the equipment used.

Break Neck
Instantly kill target enemy unit. Nova must move within melee range to execute the attack.
Mission 1 Phase 1 only.
Range: 10
Damage: 750 (+200 to buildings)
Calls down a Nuclear Strike at a target location. Nukes take 5 seconds to land, but they deal up to 750 (+200 vs structures) damage in a large radius.

From Weapon[edit]

25
Range: 10
Deals 125 damage to target enemy ground or air unit from long range. Cannot target structures.
Penetrating Blast
50
Deals 50 damage (100 vs light) to enemy ground units in a wide arc. Does not damage friendly units.
Dash Attack
50
Dashes forward and deals 50 damage to enemy ground units in a straight line. Does not damage friendly units.
Plasma Shot
75
Fires a slow moving ball of plasma that deals 100 damage to enemies in its path and leaves behind a trail of plasma that damages and slows enemies within it.
Fury of One
100
Rapidly jump to random enemies within 5 radius 11 times, attacking each of them for 45 damage. A single target can be hit more than once. Can target ground and air units.

From Gadget[edit]

Pulse Grenades
Deals up to 100 damage against enemy ground units in the target area. Does not damage friendly units.
Flashbang Grenades
Stuns and disables the Detection of enemy ground unit and air units in area of effect for 5 seconds. Massive units and friendly units are immune.
Stim Infusion
Increases attack speed and movement speeds by 50% for 10 seconds. Heals Nova for 200 life over the effect's duration.
Holo Decoy
Deploys a holographic duplicate of Nova that can be controlled. The hologram deals 25% of Nova's damage and takes 25% less damage.
Ionic Force Field
Provides Nova with a shield that reduces incoming damage to a maximum of 10 until 500 damage is absorbed.

From Suit[edit]

Nova is permanently cloaked.
Cloaks Nova for 30 seconds, preventing enemy units from seeing or attacking her. A cloaked unit will only be revealed by detectors or effects.
Teleports Nova to a nearby target location. Ability can only be used once every 8 seconds. Nova is cloaked for 10 seconds after teleporting.
Allows Reapers to travel up and down cliffs.

From Helmet[edit]

Domination
25
Takes control of the target unit. Only one enemy unit can be controlled at a time. Effect lasts until cancelled. Cooldown timer begins after effect is cancelled.

Equipment[edit]

Helmet[edit]

Ghost Visor
Reveals the locations of enemy units within a radius of 20 from Nova's position. Can detect cloaked or burrowed units.
Ability: Ghost Visor (passive)
Rangefinder Oculus
Increases Nova's vision and the range of her non-melee weapons by 2.
Ability: Rangefinder Oculus (passive)
Indoctrination Visor
Allows Nova to take control of target enemy unit. Only one enemy unit can be controlled at a time. Effect lasts until cancelled. Cooldown timer begins once the effect has been cancelled.
Ability: Domination (D)

Suit[edit]

Tactical Stealth Suit
Lightweight armor that enables permanant cloaking. Adds +150 life, +1 armor, and +0.25 movement speed.

Ability: Permanent Cloak (passive)

Turbojet Jumpsuit
Durable armor that allows Nova to jump up and down cliffs. Adds +250 life, +2 armor, and +0.5 movement speed. Cannot cloak while wearing.

Ability: Cliff Jump (passive)

Apollo Infantry Suit
Psionic amplification suit. Adds +200 life, +1 armor, +0.25 movement speed, and +100 energy. Increases energy regeneration rate by 50%. Can cloak while wearing.

Ability: Cloak (C)

Phase Reactor Suit
Prototype teleportation suit. Adds +200 life, +1 armor, and +0.25 movement speed. Allows Nova to teleport to a nearby targeted location. Nova is cloaked for 10 seconds after teleporting.

Ability: Blink (C)

Gadget[edit]

Pulse Grenade
Deals up to 100 damage against enemy ground units in the target area. Does not damage friendly units.
Ability: Pulse Grenades (W)
Flashbang Grenades
Stuns and disables the Detection of enemy ground unit and air units in area of effect for 5 seconds. Massive units and friendly units are immune.
Ability: Flashbang Grenades (W)
Stim Infusion
Increases attack speed and movement speeds by 50% for 10 seconds. Heals Nova for 200 life over the effect's duration. Cooldown 25s.
Ability: Stim Infusion (W)
Holo Decoy
Deploys a holographic duplicate of Nova that can be controlled. The hologram deals 25% of Nova's damage and takes 25% extra damage. Cooldown 20s.
Ability: Holo Decoy (W)
Ionic Force Field
Provides Nova with a shield that reduces incoming damage to a maximum of 10 until 500 damage is absorbed. Shield lasts for 10 seconds.
Ability: Ionic Force Shield (W)

Weapon[edit]

Canister Rifle
Sniper rifle. Can use Snipe to deal 125 damage to a target enemy uniy at long range. Can attack ground and air units. Damage: 30, Range: 7, Cooldonw: 1.5.
Ability: Snipe (Q)
Hellfire Shotgun
Close range shotgun. Deals damage in a frontal arc. Can use Penetrating Blast to deal 50 (100 vs light) damage to enemies in the arc. Can attack ground units. Damage: 20 (+20 vs light), Range: 4, Cooldown: 1.5.
Ability: Penetrating Blast (Q)
Monomolecular Blade
Melee weapon. Ignores enemy armor and shields. Can use Dash Attack to dash forward a short distance and deal 50 damage to enemy units in Nova's path. Can attack ground units. Damage: 100, Range: melee, Cooldown: 1.5.
Ability: Dash (Q)
Plasma Rifle
High output energy weapon. Melts targets into superheated plasma that damages and slows nearby enemy units. Can use Plasma Shot to damage enemies and create additional plasma. Damage: 15, Range: 6, Cooldown: 0.86.
Ability: Plasma Shot (Q)
Blazefire Gunblade
Versatile melee and ranged weapon. Attacks deal area damage. Can use Fury of One to execute multiple attacks against enemies in a large target area. Can attack ground and air units. Damage: 90 (+80 splash), Range: 4, Cooldown: 1.2.
Ability: Fury of One (Q)