How can I make a model in the UPA style with color spread through the outline?

Is it possible? Do you have any suggestions on how to make the color that is spread from the 3D model?

Here is the picture.


image

Don’t forget to show a picture or gif for a better understanding.

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It’s for sure possible, and quite simple- make the outline as one object, using the skin modifier, and the filling as another, solid object. You can use a variety of trickery to have the outline object always in front. The big difficulty is not the technical implementation, but the artistic vision. Specifically- what do any of these shapes look like form different angles? You’ll need to quantify and draw that out before you know what shape to make the colored solid model

You can try using Freestyle,
it is on the replacement with Grease Pencil, but this is missing some features still.


freestyle.blend (101.9 KB)

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