Summers in Seattle have a way of tricking visitors into moving there. “Between late July and mid-September, you’re like, ‘oh, I can do this,’” jokes Jordan Arnold, co-founder and COO of Lightfox Games. “Then it’s all dark and gray for the rest of the year.”
Lightfox’s origin story is also very Seattle: in fact, four colleagues who met in Seattle’s game scene (first at the studio Z2, then at King after it acquired Z2), decided in 2019 to build something small, nimble, and, most importantly, theirs.
“We thought it was a really good time to try the startup thing again… to execute really quickly with a small team,” Jordan recalls.
Their name captures the mission just right too: light for staying small and efficient; fox for being clever with tools so that everyone can wear multiple hats; and LFG (Looking for Group) because their games are built to connect people.
“Everything we build is social,” says Jordan. And that same social DNA shows up in the kinds of games they make as well.
Their first release, Knight’s Edge, is a 3v3 dungeon race where two teams sprint through enemies toward a boss. Their second one is Rumble Club, which flips the vibe to a physics-powered 20-player, last-one-standing battle royale — equal parts silly and social.
And the mobile part of this formula? For Jordan, it’s all about the fast feedback.
“It’s fun to work on things you can make collaboratively with a community,” he says. “Mobile was the place where you could push a release, get feedback, and change it three days later.”
Today, Lightfox is seven people strong, based out of the greater Seattle area, all working together to build multiplayer experiences for players all over the world.